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Résumé 
Objective: To work as a CG animation and visual effects artist.
Summary of Qualifications
Enthusiastic, highly-adaptable hard worker with 8 years experience studying and practicing art, animated and traditional filmmaking, storytelling, digital media and computer graphics technology. Adept at utilizing artistic principles from a range of disciplines to design compositions, special effects, and animated sequences that convey narrative movement, tone and pacing. Especially adept at unifying disparate media.
Production Experience
- Shift , my 2005 thesis animated short film combining watercolor, 3D animation and special effects compositing. Shift screened at the 2005 Plymouth Independent Film Festival and will screen at Student Shorts 2005 in Toronto, Canada and
The 2005 New Hampshire Film Expo in Portsmouth, NH.
- The Toll , 2004 CG short film, not yet released and under NDA, polygon set modeling (Hatchling Studios)
- G.I. Joe: Valor vs. Venom , 2004 feature film, DVD and TV release, character animation (Anzovin Studio)
- A Word , 2003 short film, subdivision character modeling *
- Displacement , 2002 short film, animation layout design and character animation *
* (Both films have been selections of multiple national and international film festivals)
Education & Relevant Coursework Hampshire College , Amherst , MA 2001 — 2005
Computer Animation I, II and III
Computer Animation I (as teacher’s aid)
Introduction to Painting
Painting II
Arts of China
Special Topic: Intro to Color
Special Topic: Painting & Drawing |
Intro to Digital Imaging (and again as teacher’s aid)
Special Visual Effects
Computer Graphics Topics for Programmers
Data Structures
C Programming for Everybody
The American Film Renaissance
Thesis Concentrator’s Seminar in Visual Art |
John Stark Regional High School , Weare , NH 1997 — 2001
AP Art (college prep level); Photography I (taken at nearby New England College ); Film Study; History & Film
St. Paul’s School , Concord , NH summer 2000
Advanced Studies Summer Program in Studio Art
Tool Fluencies
Alias Wavefront's Maya; C and C++; Adobe After Effects; Adobe Photoshop; Adobe Premiere; Newtek’s Aura; Newtek’s Lightwave; Animation:Master by Hash, inc; Ultimatte AdvantEdge; some experience with the RenderMan Shading Language, the Unix Operating System and rendering on remote computing clusters.
References
Chris Perry, Assistant Professor of Media Arts and Sciences, Hampshire College • Pixar Technical Director (on leave) • (413) 559-5476 • 
Zachary Pike, Character Engineer • Hatchling Studios • (603) 436-0056 • 
Cristin McKee, 3D Artist, Anzovin Studio • (401) 742-5987 • 
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